Improved dialogue for daily events, and also added them to storypoints.txt Improved dialogue over certain points in the game where the direction is/may be unclear Steven now gives an explicit dialogue about the player needing maximum friendship to Mega Evolve Changed Sliggoo's evolution to not require rain, just evolve at lv50 There are still Pokemon that need day/night (Espeon, Umbreon, Cubone) Note Budew and Riolu also can evolve through friendship without needing daytime, but was neglected during documentation. Changed Chingling and Snom's evolution to friendship without night requirement. Note to use, just apply on the Pokemon in the party menu to change and revert, regardless of time Gracidea, Reveal Glass and Prison Bottle added: Altering Cave no longer changes forms. Improved Rotom form changer in Lilycove, now the Rotom forms except the base can change to each other Added more move tutors for availability pre-E4 Added an additional Expert in Cove Lily Motel lv2 with Audinos to train against (Granite Cave B1F and B2F are still deliberately dark, and the Meteoroid cannot be flashed) Removed darkness from Victory Road B1F, Victory Road B2F and Artisan Cave. Note that legendaries and certain gift Pokemon (starters, babies) are not included Random wild encounter mode: Wild encounters can be set to a randomised list of basic Pokemon in Options. It's a heavily simplified quest list from Pokecommunity that auto-tracks stages of the game. Journal: You can obtain the Journal from Wally's mother. I'm not able to reproduce any of the reported egg bugs Pyre Summit battle's corruption *may* be fixed as in I can't reproduce it any longer, but please beware and backup regardless Misc minor fixes regarding wild encounter levels, trainer levels, extra TMs etc Fixed documentation error, the "Route 116" breeders are actually on Route 117Ĩ. Removed unnecessary field moves from party menuħ. Fix mistake where the Iron Defense Tutor taught Shock WaveĦ. Moved Life Orb, Throat Spray, Utility Umbrella, Eject Pack, Heavy-Duty Boots, Blunder Policy, Room Service, Prism Scale and Everstone to Battleitems pocketĥ. I cannot reproduce the bug (can trigger post-battle dialogue when following a player's steps), so the solution is untestedĤ. Added triggers that should help resolve the Island Cave double battle bug, try talking to Glacia. Change erroneous Z-Ring check allowing use of Z-Moves without the Z-RingĢ.
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